Building Personal Medicine Apps to Help Patients: use MIT's App Inventor coding environment to design and create a useful app with real-world value. Crack the Code: Breaking a Caesar Cipher: learn what a Caesar cipher is and experiment using one by hand and then use code to see how quickly a computer can detect and crack this simple encoding strategy. Making It Real: Incorporating Physics in Video Games: students who are serious about the realism in their game play will want to pay special attention to the role of physics in their game design. Hit Boxes: How Size Affects Score: the size and placement of hit boxes is important in game design and can be related to how easy or hard the game is to play. The following projects help students continue to develop their programming skills and explore new elements of coding. Programming Projects - Intermediate to Advanced The 10 Robotics Projects with the BlueBot Kit collection highlights six projects that use Arduino to program BlueBot robots with specific behaviors. Get inspired! To get a sense of the kinds of projects students can do with Arduino, see the BlueBot robotics engineering project series. Students can also access tutorial videos in the How to Use an Arduino guide. The lesson can be used as an introduction to Arduino programming in preparation for more advanced Arduino projects or as a refresher. ![]() The lesson is broken into seven activities (with videos!) that walk students through the basics of setting up the Arduino and interacting with circuit parts like LEDs, buttons, and resistors. The Introduction to Arduino lesson is designed to introduce students to physical computing (programming a microcontroller to interact with circuits). With Arduino, students can explore programming and connect their programming with an unlimited range of robotics, electronics, and other circuit-building projects.
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